Local Benchmark
Offline 149.50.190.135:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 372/425
- 458/500
- 988/1000
- 59/100
- 992/1000
- 30/250
Quick answers
from the figures on this pageReset cycle
How often does Local Benchmark wipe, and when?
Its rhythm cannot be told from the wipes of Local Benchmark on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 39 days 6 hours ago the current world was made.
Tags
How should you read the tags on Local Benchmark?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Local Benchmark. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local Benchmark?
These Rust Metrics lists carry Local Benchmark: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Local Benchmark hold among Rust servers?
Player hours over seven days put Local Benchmark at #15,010, in the top – of all ranked servers.
How full does Local Benchmark get?
Reading for Local Benchmark: offline at this moment; last seen 39 days 5 hours ago.
Operator and location
Where does Local Benchmark sit?
No region comes from Local Benchmark. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 149.50.190.135:28015.
What Rust version is Local Benchmark on?
Reading: Local Benchmark, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Benchmark, and is it online?
Check: connection. Local Benchmark is offline at this moment. Last contact was 39 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.
Rules and settings
How is Local Benchmark configured, and what rules are in force?
No gather rate appears in the name: Local Benchmark. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Local Benchmark on?
The game generates a procedural map for Local Benchmark.
Connection
How can you get onto Local Benchmark?
Press F1 in Rust and enter client.connect 149.50.190.135:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.