RUST METRICSFlight deck · live data
Data live Servers11,872 Players96,217 Populated4,094 Fresh wipes 3 h158 Scan5 min
‹ All servers149.50.101.26:28130
Online Full Queue Fresh wipe Wipe due No query

ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК

Online 149.50.101.26:28130 checked 10m ago

COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 62 125 188 250 PAX 0 /250

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 121 SERVER FPS

Server fps

48 h low 73 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 71,077 ×1000

Entities

48 h range 56,793–80,218 · memory 1,510 MB
1239 ET SINCE RESTART 02:02

Uptime

2 h 2 min since its last restart, at the last reading
7-day average0peak 5
Rank#5,370top 24%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory1,510MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 00:37 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020019:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 00:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:37 UTC1d ago – – running 0
Sun 25 Oct, 05:27 UTC2d ago 1 – 0.8 days 0
Sun 18 Oct, 15:31 UTC9d ago 2 halved by day 4 6.6 days 0
Sat 10 Oct, 23:21 UTC16d ago 4 halved by day 4 7.7 days 0
Sat 10 Oct, 05:15 UTC17d ago 4 – 0.8 days 0
Thu 8 Oct, 06:12 UTC19d ago 2 – 2 days 0
Tue 6 Oct, 08:07 UTC21d ago 2 – 1.9 days 0
Mon 5 Oct, 19:29 UTC21d ago 2 – 0.5 days 0
Sun 4 Oct, 08:01 UTC23d ago 1 – 1.5 days 0
Sat 3 Oct, 17:40 UTC24d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 19 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 4 it fell below half when it didn't.

What wipe timing does ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК follow?

There is no next wipe to predict: ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 41 hours ago the current world was made.

Tags

Which tags does ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК carry, and what do they mean?

These are the tags ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК?

These Rust Metrics lists carry ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК: EU Rust servers, checked and Rust community servers: live readings. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК sit in the rankings?

Player hours over seven days put ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК at #5,370, in the top 24% of all ranked servers.

What is the population on ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК?

0 of 250 slots are filled on ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК right now. Check: players over seven days. Average 0, peak 5. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.

Server details

What location is ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК hosted in?

The name of ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК points to Europe, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 149.50.101.26:28130.

What Rust version is ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК on?

Rust network protocol 2635 and build 168909 on Linux is the build ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК?

Over the last 48 hours the average was 114 server fps; the floor was 73. Peak entity count: 80,218. Buildings, deployables and all else included. Reading: 2,511 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК, and is it online now?

ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК reports online. Status: normal. By its reported uptime, the last restart was roughly 2 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК configured, and what rules are in force?

No gather rate appears in the name: ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК?

Size 3,500 and seed 593279985: the game generates the procedural map on ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК?

To join: start Rust, press F1 and type client.connect 149.50.101.26:28130. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/mHtF6sA7MX is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp250
Max players Slots: 250.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.