RustRearm private workbench capture
Offline 149.33.15.199:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 468/575
- 295/400
- 41/250
- 34/250
- 83/150
- 101/200
Quick answers
from the figures on this pageWipe timing
How often does RustRearm private workbench capture wipe, and when?
The rhythm of RustRearm private workbench capture's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 1 hours ago.
Lists and filters
Which tags does RustRearm private workbench capture carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168931 (Build): Build 168931; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from RustRearm private workbench capture. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustRearm private workbench capture?
Rust Metrics lists featuring RustRearm private workbench capture: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RustRearm private workbench capture hold among Rust servers?
Ranking for RustRearm private workbench capture: #12,933 on seven-day player hours, top 58% of all ranked servers.
How full does RustRearm private workbench capture get?
Reading for RustRearm private workbench capture: offline at this moment; last seen 5 days 21 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Where does RustRearm private workbench capture sit?
No region tag on RustRearm private workbench capture. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 149.33.15.199:28015.
What Rust version is RustRearm private workbench capture on?
Rust network protocol 2635 and build 168931 on Linux is the build RustRearm private workbench capture runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RustRearm private workbench capture, and is it online?
Reading: offline. RustRearm private workbench capture last answered 5 days 21 hours ago. Reading: 1% uptime over the last 5 full days. It was up 1 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Map and rules
What rules does RustRearm private workbench capture enforce, and what are its settings?
No gather rate appears in the name: RustRearm private workbench capture. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is RustRearm private workbench capture on?
The game generates a procedural map for RustRearm private workbench capture.
Join
How can you get onto RustRearm private workbench capture?
Check: join. Open Rust, press F1, then enter client.connect 149.33.15.199:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.