RUST METRICSFlight deck · live data
Data live Servers11,869 Players85,654 Populated3,976 Fresh wipes 3 h168 Scan5 min
‹ All servers149.154.20.63:28015
Offline Full Queue Fresh wipe Wipe due No query

LargeHome

Offline 149.154.20.63:28015 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,586top 48%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does LargeHome wipe?

To tell the rhythm of LargeHome, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 23 hours ago.

Lists and filters

Which tags does LargeHome carry, and what do they mean?

These are the tags LargeHome publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show LargeHome?

On Rust Metrics, LargeHome sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does LargeHome sit in the rankings?

Ranking for LargeHome: #10,586 on seven-day player hours, top 48% of all ranked servers.

What is the population on LargeHome?

LargeHome is not responding; status offline, last seen 6 days 20 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

Which location does LargeHome run from?

Reading: location. LargeHome gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 149.154.20.63:28015.

What Rust version is LargeHome on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by LargeHome. Check: protocol. To join, your game must match; Steam handles the update.

Is LargeHome up, and how often does it stay up?

Reading: offline. LargeHome last answered 6 days 20 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. The first sighting on Rust Metrics was 20 October 2026.

Settings and map

How is LargeHome configured, and what rules are in force?

No gather rate appears in the name: LargeHome. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.

Which map is live on LargeHome?

Check: map. Procedural, generated by the game, on LargeHome.

How to join

How can you get onto LargeHome?

To join: start Rust, press F1 and type client.connect 149.154.20.63:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.