test
Offline 148.113.47.118:25574 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 05:02 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 180/250
- 222/250
- 643/675
- 39/100
- 748/775
- 585/625
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on test?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does test follow?
The rhythm of test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 17 hours ago.
Tag meanings
Which tags does test carry, and what do they mean?
Tags published by test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test?
Rust Metrics lists featuring test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does test sit in the rankings?
Player hours over seven days put test at #16,629, in the top 70% of all ranked servers.
What is the population on test?
test is not responding; status offline, last seen 28 days 17 hours ago.
Server details
Where does test sit?
No region tag on test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 148.113.47.118:25574.
What Rust version is test on?
Rust network protocol 2633 and build 165217 on Linux is the build test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is test, and is it online now?
Reading: offline. test last answered 28 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.
Map and rules
What settings and rules apply on test?
Reading the name gives no gather rate for test. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is test on?
Size 3,000 and seed 1: the game generates the procedural map on test from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join test?
To join: start Rust, press F1 and type client.connect 148.113.47.118:25574. Or press Launch Rust here and Steam opens the game and connects you.