RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,808 Populated2,943 Fresh wipes 3 h91 Scan5 min
‹ All servers148.113.198.13:28015
Online Full Queue Fresh wipe Wipe due No query

[US] Facepunch Staging

Online 148.113.198.13:28015 checked 9m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 62 125 188 250 PAX 9 /250

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 225 SERVER FPS

Server fps

48 h low 151 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 121,000 ×1000

Entities

48 h range 119,000–122,000 · memory 2,309 MB
1239 ET SINCE RESTART 14:30

Uptime

14 h 30 min since its last restart, at the last reading
7-day average5peak 12
Rank#1,434top 6%
Last wipe34d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Memory2,309MB48 h peak 11 players
REC 1

Players

AveragePeak
0510152003:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap13.8 daysbetween real wipes
wipe-day peak27players, last three wipes
crowd held0%else halves by day 11

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC20d ago 21 – running 8
Thu 24 Sep, 11:44 UTC34d ago 33 halved by day 11 13.8 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [US] Facepunch Staging?

The busiest point of its recent wipes drew 27 players on average. After the latest wipe, numbers topped out at 35 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 11 it fell below half.

When does [US] Facepunch Staging wipe?

Once a month [US] Facepunch Staging wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 34 days 14 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does [US] Facepunch Staging carry, and what do they mean?

Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169488 (Build): Game build reading: 169488; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules from [US] Facepunch Staging. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [US] Facepunch Staging appear in Rust Metrics lists and filters?

On Rust Metrics, [US] Facepunch Staging sits in these lists: Tag: official. listed., North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Population

What position does [US] Facepunch Staging hold among Rust servers?

Ranking for [US] Facepunch Staging: #1,434 on seven-day player hours, top 6% of all ranked servers.

What player count does [US] Facepunch Staging carry?

9 of 250 slots are filled on [US] Facepunch Staging right now. Check: players over seven days. Average 5, peak 12. The last 48 hours peaked at 03:00 UTC, averaging 9 players at that hour.

Server details

Which location does [US] Facepunch Staging run from?

Reading: location. Nothing in the tags, but the name of [US] Facepunch Staging points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 148.113.198.13:28015.

What Rust version is [US] Facepunch Staging on?

Version check: Rust network protocol 2635 and build 169488 on Windows, run by [US] Facepunch Staging. Check: protocol. To join, your game must match; Steam handles the update.

How does [US] Facepunch Staging perform?

Check: fps. Average 205 server fps over the last 48 hours, low of 151. Within range. Check: entities. The peak was 122,000, counting buildings, deployables and the rest of the world. Reading: 3,031 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is [US] Facepunch Staging up, and how often does it stay up?

[US] Facepunch Staging reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is [US] Facepunch Staging configured, and what rules are in force?

Reading the name gives no gather rate for [US] Facepunch Staging. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The in-game Official tab of Rust lists it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

Which map is live on [US] Facepunch Staging?

Size 4,300 and seed 280505286: the game generates the procedural map on [US] Facepunch Staging from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to [US] Facepunch Staging?

Press F1 in Rust and enter client.connect 148.113.198.13:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169488,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is plain Rust survival.
mp250
Max players Slots: 250.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169488
Build Game build reading: 169488.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.