[US] Facepunch Staging
Online 148.113.198.13:28015 checked 9m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
4% full 7-day avg7-day peakServer fps
48 h low 151 · below 20 is lag, below 10 is badEntities
48 h range 119,000–122,000 · memory 2,309 MBUptime
14 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:26 UTC20d ago | 21 | – | running | 8 |
| Thu 24 Sep, 11:44 UTC34d ago | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/200
- 145/200
- 111/400
- 60/225
- 26/200
- 34/150
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [US] Facepunch Staging?
The busiest point of its recent wipes drew 27 players on average. After the latest wipe, numbers topped out at 35 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 11 it fell below half.
When does [US] Facepunch Staging wipe?
Once a month [US] Facepunch Staging wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 34 days 14 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does [US] Facepunch Staging carry, and what do they mean?
Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169488 (Build): Game build reading: 169488; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules from [US] Facepunch Staging. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [US] Facepunch Staging appear in Rust Metrics lists and filters?
On Rust Metrics, [US] Facepunch Staging sits in these lists: Tag: official. listed., North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Population
What position does [US] Facepunch Staging hold among Rust servers?
Ranking for [US] Facepunch Staging: #1,434 on seven-day player hours, top 6% of all ranked servers.
What player count does [US] Facepunch Staging carry?
9 of 250 slots are filled on [US] Facepunch Staging right now. Check: players over seven days. Average 5, peak 12. The last 48 hours peaked at 03:00 UTC, averaging 9 players at that hour.
Server details
Which location does [US] Facepunch Staging run from?
Reading: location. Nothing in the tags, but the name of [US] Facepunch Staging points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 148.113.198.13:28015.
What Rust version is [US] Facepunch Staging on?
Version check: Rust network protocol 2635 and build 169488 on Windows, run by [US] Facepunch Staging. Check: protocol. To join, your game must match; Steam handles the update.
How does [US] Facepunch Staging perform?
Check: fps. Average 205 server fps over the last 48 hours, low of 151. Within range. Check: entities. The peak was 122,000, counting buildings, deployables and the rest of the world. Reading: 3,031 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is [US] Facepunch Staging up, and how often does it stay up?
[US] Facepunch Staging reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is [US] Facepunch Staging configured, and what rules are in force?
Reading the name gives no gather rate for [US] Facepunch Staging. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The in-game Official tab of Rust lists it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Which map is live on [US] Facepunch Staging?
Size 4,300 and seed 280505286: the game generates the procedural map on [US] Facepunch Staging from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to [US] Facepunch Staging?
Press F1 in Rust and enter client.connect 148.113.198.13:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
