RUST METRICSFlight deck · live data
Data live Servers11,830 Players85,544 Populated3,690 Fresh wipes 3 h401 Scan5 min
‹ All servers147.189.168.112:27191
Online Full Queue Fresh wipe Wipe due No query

Micro Wasteland COMING SOON

Online 147.189.168.112:27191 checked 9m ago

COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 6 12 18 24 PAX 0 /24

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 48 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 26,669 ×1000

Entities

48 h range 24,590–26,729 · memory 943 MB
1239 ET SINCE RESTART 09:41

Uptime

9 h 41 min since its last restart, at the last reading
7-day average0peak –
Rank#15,268top 68%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Memory943MBat the last reading
REC 1

Players

AveragePeak
0123410:0012:0014:0016:0018:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0012:0014:0016:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:20 UTC27d ago 1 – running 0
Sun 27 Sep, 19:47 UTC32d ago 1 held half 4.3 days 1
Wed 16 Sep, 20:59 UTC43d ago 1 halved by day 2 10.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Micro Wasteland COMING SOON when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 2 it fell below half.

What wipe timing does Micro Wasteland COMING SOON follow?

No next wipe can be predicted for Micro Wasteland COMING SOON, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 19 hours ago.

Tag meanings

Which tags does Micro Wasteland COMING SOON carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp24 (Max players): The server holds 24 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166569 (Build): The server runs game build 166569; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Micro Wasteland COMING SOON. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Micro Wasteland COMING SOON appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Micro Wasteland COMING SOON: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Micro Wasteland COMING SOON sit in the rankings?

Player hours over seven days put Micro Wasteland COMING SOON at #15,268, in the top 68% of all ranked servers.

What is the population on Micro Wasteland COMING SOON?

Current headcount on Micro Wasteland COMING SOON: 0 players, 24 slots available. Check: player average. 0 over the last seven days.

Operator and location

Where does Micro Wasteland COMING SOON sit?

Reading: location. Micro Wasteland COMING SOON gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 147.189.168.112:27191.

What Rust version is Micro Wasteland COMING SOON on?

Version check: Rust network protocol 2634 and build 166569 on Linux, run by Micro Wasteland COMING SOON. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Micro Wasteland COMING SOON?

Reading: 59 server fps on average across the last 48 hours. It never dropped below 48. Peak entity count: 26,729. Buildings, deployables and all else included. Reading: 1,098 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Micro Wasteland COMING SOON, and is it online?

Micro Wasteland COMING SOON reports online. Status: normal. Reading: uptime. About 9 hours ago it restarted, on its own count. Reading: 11% uptime over the last 7 full days. It was up 19 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Rules and settings

How is Micro Wasteland COMING SOON configured, and what rules are in force?

Check: gather rate. The name Micro Wasteland COMING SOON does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is Micro Wasteland COMING SOON on?

Check: map. Procedural, size 2,000, seed 484554513, generated by the game on Micro Wasteland COMING SOON. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How can you get onto Micro Wasteland COMING SOON?

Check: join. Open Rust, press F1, then enter client.connect 147.189.168.112:27191. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp24,ptrak,$r?,v2634,gmrust,cs166569,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp24
Max players The server holds 24 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166569
Build The server runs game build 166569.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.