Clownpocalypse
Offline 146.70.72.131:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 158/250
- 101/200
- 14/250
- 16/250
- 12/100
- 17/200
Quick answers
from the figures on this pageReset cycle
When does Clownpocalypse wipe?
Its rhythm cannot be told from the wipes of Clownpocalypse on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 52 days 13 hours ago.
Tag meanings
How should you read the tags on Clownpocalypse?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Clownpocalypse. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Clownpocalypse?
These Rust Metrics lists carry Clownpocalypse: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Clownpocalypse hold among Rust servers?
Ranking for Clownpocalypse: #15,025 on seven-day player hours, top – of all ranked servers.
How full does Clownpocalypse get?
Clownpocalypse is not responding; status offline, last seen 44 days 10 hours ago.
Server
Where does Clownpocalypse sit?
No region comes from Clownpocalypse. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 146.70.72.131:28015.
What Rust version is Clownpocalypse on?
Reading: Clownpocalypse, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Clownpocalypse, and is it online?
Check: connection. Clownpocalypse is offline at this moment. Last contact was 44 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on Clownpocalypse?
Check: gather rate. The name Clownpocalypse does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Clownpocalypse?
The game generates a procedural map for Clownpocalypse.
Connection
How can you get onto Clownpocalypse?
Press F1 in Rust and enter client.connect 146.70.72.131:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.