diddy
Offline 146.70.129.125:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 232/375
- 310/325
- 24/250
- 24/250
- 50/100
- 142/200
Quick answers
from the figures on this pageWipe schedule
How often does diddy wipe, and when?
Its rhythm cannot be told from the wipes of diddy on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 days 20 hours ago.
Tags
Which tags does diddy carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from diddy. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does diddy appear in Rust Metrics lists and filters?
These Rust Metrics lists carry diddy: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does diddy hold among Rust servers?
Player hours over seven days put diddy at #13,546, in the top 61% of all ranked servers.
How full does diddy get?
Status for diddy: offline. Last seen 17 days 16 hours ago.
Operator and location
Where does diddy sit?
No region tag on diddy. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 146.70.129.125:28015.
What Rust version is diddy on?
Rust network protocol 2634 and build 166652 on Windows is the build diddy runs. To get in, your game needs the same protocol; Steam applies the update.
Is diddy up, and how often does it stay up?
Reading: offline. diddy last answered 17 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.
Settings and map
What settings and rules apply on diddy?
Reading the name gives no gather rate for diddy. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
What map is diddy on?
Check: map. Procedural, generated by the game, on diddy.
Connection
How can you get onto diddy?
Press F1 in Rust and enter client.connect 146.70.129.125:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.