RUST METRICSFlight deck · live data
Data live Servers11,625 Players41,682 Populated3,017 Fresh wipes 3 h86 Scan5 min
‹ All servers146.59.152.6:21600
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Offline 146.59.152.6:21600 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,338top 69%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does 4Netplayers Rust Server wipe?

The rhythm of 4Netplayers Rust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 15 hours ago.

Tags

How should you read the tags on 4Netplayers Rust Server?

Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show 4Netplayers Rust Server?

These Rust Metrics lists carry 4Netplayers Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does 4Netplayers Rust Server hold among Rust servers?

Ranking for 4Netplayers Rust Server: #15,338 on seven-day player hours, top 69% of all ranked servers.

What is the population on 4Netplayers Rust Server?

Reading for 4Netplayers Rust Server: offline at this moment; last seen 5 days 17 hours ago. Seven-day reading: 0 players on average.

Server details

What location is 4Netplayers Rust Server hosted in?

Reading: location. 4Netplayers Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 146.59.152.6:21600.

What Rust version is 4Netplayers Rust Server on?

Reading: 4Netplayers Rust Server, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on 4Netplayers Rust Server, and is it online?

4Netplayers Rust Server reports offline. The last reading came 5 days 17 hours ago. Uptime for the last 7 full days: 39 of 168 hours, or 23%. Check: first contact. Rust Metrics logged it on 8 October 2026.

Rules and settings

How is 4Netplayers Rust Server configured, and what rules are in force?

Reading the name gives no gather rate for 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is 4Netplayers Rust Server on?

Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to 4Netplayers Rust Server?

To join: start Rust, press F1 and type client.connect 146.59.152.6:21600. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.