RUST METRICSFlight deck · live data
Data live Servers11,672 Players34,284 Populated2,842 Fresh wipes 3 h85 Scan5 min
‹ All servers146.59.0.54:25700
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Offline 146.59.0.54:25700 checked 35d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,477top 71%
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does 4Netplayers Rust Server follow?

To tell the rhythm of 4Netplayers Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 51 days 6 hours ago.

Tag meanings

Which tags does 4Netplayers Rust Server carry, and what do they mean?

Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry 4Netplayers Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does 4Netplayers Rust Server sit in the rankings?

Player hours over seven days put 4Netplayers Rust Server at #15,477, in the top 71% of all ranked servers.

How full does 4Netplayers Rust Server get?

Status for 4Netplayers Rust Server: offline. Last seen 35 days 9 hours ago.

Operator and location

What location is 4Netplayers Rust Server hosted in?

No region tag on 4Netplayers Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 146.59.0.54:25700.

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2633 and build 165217 on Linux is the build 4Netplayers Rust Server runs. Matching protocol is required to join. Let Steam update your game.

How reliable is 4Netplayers Rust Server, and is it online now?

Check: connection. 4Netplayers Rust Server is offline at this moment. Last contact was 35 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on 4Netplayers Rust Server?

Check: gather rate. The name 4Netplayers Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on 4Netplayers Rust Server?

From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto 4Netplayers Rust Server?

Press F1 in Rust and enter client.connect 146.59.0.54:25700. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.