4Netplayers Rust Server
Offline 146.59.0.54:25700 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/250
- 112/200
- 14/250
- 18/250
- 11/100
- 15/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does 4Netplayers Rust Server follow?
To tell the rhythm of 4Netplayers Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 51 days 6 hours ago.
Tag meanings
Which tags does 4Netplayers Rust Server carry, and what do they mean?
Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry 4Netplayers Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does 4Netplayers Rust Server sit in the rankings?
Player hours over seven days put 4Netplayers Rust Server at #15,477, in the top 71% of all ranked servers.
How full does 4Netplayers Rust Server get?
Status for 4Netplayers Rust Server: offline. Last seen 35 days 9 hours ago.
Operator and location
What location is 4Netplayers Rust Server hosted in?
No region tag on 4Netplayers Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 146.59.0.54:25700.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2633 and build 165217 on Linux is the build 4Netplayers Rust Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is 4Netplayers Rust Server, and is it online now?
Check: connection. 4Netplayers Rust Server is offline at this moment. Last contact was 35 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on 4Netplayers Rust Server?
Check: gather rate. The name 4Netplayers Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 4Netplayers Rust Server?
From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 146.59.0.54:25700. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.