4Netplayers RustWorld
Offline 146.59.0.52:24900 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:35 UTC24d ago | 0 | – | running | 0 |
| Sun 20 Sep, 19:45 UTC38d ago | 1 | halved by day 1 | 13.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 394/500
- 234/300
- 43/250
- 30/250
- 68/100
- 81/200
Quick answers
from the figures on this pageWipe schedule
What happens on 4Netplayers RustWorld when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does 4Netplayers RustWorld follow?
Its rhythm cannot be told from the wipes of 4Netplayers RustWorld on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 15 hours ago the current world was made.
Tags
How should you read the tags on 4Netplayers RustWorld?
These are the tags 4Netplayers RustWorld publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 4Netplayers RustWorld appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 4Netplayers RustWorld: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does 4Netplayers RustWorld hold among Rust servers?
Player hours over seven days put 4Netplayers RustWorld at #15,962, in the top 71% of all ranked servers.
What player count does 4Netplayers RustWorld carry?
4Netplayers RustWorld is not responding; status offline, last seen 24 days 2 hours ago.
Operator and location
What location is 4Netplayers RustWorld hosted in?
No region tag on 4Netplayers RustWorld. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 146.59.0.52:24900.
What Rust version is 4Netplayers RustWorld on?
Rust network protocol 2634 and build 166652 on Linux is the build 4Netplayers RustWorld runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is 4Netplayers RustWorld, and is it online now?
Check: connection. 4Netplayers RustWorld is offline at this moment. Last contact was 24 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is 4Netplayers RustWorld configured, and what rules are in force?
No gather rate appears in the name: 4Netplayers RustWorld. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is 4Netplayers RustWorld on?
Check: map. Procedural, size 3,500, seed 1234567890, generated by the game on 4Netplayers RustWorld. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to 4Netplayers RustWorld?
Press F1 in Rust and enter client.connect 146.59.0.52:24900. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.