RUST METRICSFlight deck · live data
Data live Servers11,881 Players95,949 Populated4,100 Fresh wipes 3 h164 Scan5 min
‹ All servers146.12.133.133:28015
Offline Full Queue Fresh wipe Wipe due No query

Teamst1rs Paradise

Offline 146.12.133.133:28015 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,728top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct2 Oct4 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Teamst1rs Paradise follow?

The rhythm of Teamst1rs Paradise's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 15 hours ago.

Lists and filters

Which tags does Teamst1rs Paradise carry, and what do they mean?

These are the tags Teamst1rs Paradise publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Teamst1rs Paradise?

These Rust Metrics lists carry Teamst1rs Paradise: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Teamst1rs Paradise hold among Rust servers?

Ranking for Teamst1rs Paradise: #16,728 on seven-day player hours, top 70% of all ranked servers.

How full does Teamst1rs Paradise get?

Teamst1rs Paradise is not responding; status offline, last seen 26 days 22 hours ago.

Server details

Where does Teamst1rs Paradise sit?

No region tag on Teamst1rs Paradise. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 146.12.133.133:28015.

What Rust version is Teamst1rs Paradise on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by Teamst1rs Paradise. Matching protocol is required to join. Let Steam update your game.

How reliable is Teamst1rs Paradise, and is it online now?

Reading: offline. Teamst1rs Paradise last answered 26 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 29 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Teamst1rs Paradise enforce, and what are its settings?

No gather rate appears in the name: Teamst1rs Paradise. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is Teamst1rs Paradise on?

Check: map. Procedural, generated by the game, on Teamst1rs Paradise.

Join

How do you connect to Teamst1rs Paradise?

Check: join. Open Rust, press F1, then enter client.connect 146.12.133.133:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.