Solar Local Test
Offline 146.115.131.73:28025 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 22:52 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 410/350
- 206/225
- 24/250
- 21/250
- 126/225
- 42/100
Quick answers
from the figures on this pageWipe timing
What happens on Solar Local Test when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.
How often does Solar Local Test wipe, and when?
The rhythm of Solar Local Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 19 days 9 hours ago.
Tags
How should you read the tags on Solar Local Test?
These are the tags Solar Local Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Solar Local Test appear in Rust Metrics lists and filters?
On Rust Metrics, Solar Local Test sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Solar Local Test hold among Rust servers?
Player hours over seven days put Solar Local Test at #15,842, in the top 72% of all ranked servers.
What is the population on Solar Local Test?
Reading for Solar Local Test: offline at this moment; last seen 19 days 5 hours ago.
Server details
Which location does Solar Local Test run from?
No region comes from Solar Local Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 146.115.131.73:28025.
What Rust version is Solar Local Test on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by Solar Local Test. To get in, your game needs the same protocol; Steam applies the update.
Is Solar Local Test up, and how often does it stay up?
Reading: offline. Solar Local Test last answered 19 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 8 October 2026.
Map and rules
What rules does Solar Local Test enforce, and what are its settings?
No gather rate appears in the name: Solar Local Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
Which map is live on Solar Local Test?
Check: map. Procedural, generated by the game, on Solar Local Test.
Connection
How do you connect to Solar Local Test?
Press F1 in Rust and enter client.connect 146.115.131.73:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.