ServerName
Offline 146.103.123.141:28015 checked 46d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 556/550
- 424/450
- 71/250
- 66/250
- 53/100
- 185/200
Quick answers
from the figures on this pageWipe timing
How often does ServerName wipe, and when?
To tell the rhythm of ServerName, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 46 days 4 hours ago the current world was made.
Lists and filters
Which tags does ServerName carry, and what do they mean?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ServerName?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What is the population on ServerName?
Status for ServerName: offline. Last seen 46 days 4 hours ago.
Server details
Where does ServerName sit?
No region tag on ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 146.103.123.141:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is ServerName, and is it online now?
Check: connection. ServerName is offline at this moment. Last contact was 46 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is ServerName configured, and what rules are in force?
Reading the name gives no gather rate for ServerName. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ServerName?
The game generates a procedural map for ServerName.
Connection
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 146.103.123.141:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.