4Netplayers Rust Ritterhuder-Server
Offline 146.0.46.152:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/200
- 19/200
- 11/200
- 25/200
- 11/150
- 3/100
Quick answers
from the figures on this pageWipe timing
When does 4Netplayers Rust Ritterhuder-Server wipe?
To tell the rhythm of 4Netplayers Rust Ritterhuder-Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 20 days 23 hours ago.
Lists and filters
Which tags does 4Netplayers Rust Ritterhuder-Server carry, and what do they mean?
Tags published by 4Netplayers Rust Ritterhuder-Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 4Netplayers Rust Ritterhuder-Server?
On Rust Metrics, 4Netplayers Rust Ritterhuder-Server sits in these lists: Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Player count
What position does 4Netplayers Rust Ritterhuder-Server hold among Rust servers?
Player hours over seven days put 4Netplayers Rust Ritterhuder-Server at #15,399, in the top 69% of all ranked servers.
What is the population on 4Netplayers Rust Ritterhuder-Server?
4Netplayers Rust Ritterhuder-Server is not responding; status offline, last seen 6 days 17 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does 4Netplayers Rust Ritterhuder-Server run from?
Reading: location. 4Netplayers Rust Ritterhuder-Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 146.0.46.152:28015.
What Rust version is 4Netplayers Rust Ritterhuder-Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by 4Netplayers Rust Ritterhuder-Server. To get in, your game needs the same protocol; Steam applies the update.
How reliable is 4Netplayers Rust Ritterhuder-Server, and is it online now?
Reading: offline. 4Netplayers Rust Ritterhuder-Server last answered 6 days 17 hours ago. Uptime for the last 7 full days: 17 of 168 hours, or 10%. The first sighting on Rust Metrics was 7 October 2026.
Map and rules
What settings and rules apply on 4Netplayers Rust Ritterhuder-Server?
No gather rate appears in the name: 4Netplayers Rust Ritterhuder-Server. 8 players per group, the default value. pve, other players are not fought — that is the game mode. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is 4Netplayers Rust Ritterhuder-Server on?
Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Ritterhuder-Server. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to 4Netplayers Rust Ritterhuder-Server?
Press F1 in Rust and enter client.connect 146.0.46.152:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.