4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 13m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 25,064–29,706 · memory 1,479 MBUptime
1 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC11d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:21 UTC12d ago | 3 | – | 0.7 days | 0 |
| Tue 13 Oct, 16:07 UTC14d ago | 3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 383/350
- 200/225
- 21/250
- 27/250
- 101/225
- 38/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 4Netplayers Cursed Lands?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
When does 4Netplayers Cursed Lands wipe?
There is no next wipe to predict: 4Netplayers Cursed Lands wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 18 hours ago.
Tags
How should you read the tags on 4Netplayers Cursed Lands?
These are the tags 4Netplayers Cursed Lands publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 4Netplayers Cursed Lands?
On Rust Metrics, 4Netplayers Cursed Lands sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does 4Netplayers Cursed Lands sit in the rankings?
Ranking for 4Netplayers Cursed Lands: #14,354 on seven-day player hours, top 65% of all ranked servers.
What player count does 4Netplayers Cursed Lands carry?
0 of 10 slots are filled on 4Netplayers Cursed Lands right now. Check: players over seven days. Average 0, peak 1.
Server details
What location is 4Netplayers Cursed Lands hosted in?
No region comes from 4Netplayers Cursed Lands. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 146.0.44.41:28015.
What Rust version is 4Netplayers Cursed Lands on?
Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers Cursed Lands runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for 4Netplayers Cursed Lands?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 29,706, counting buildings, deployables and the rest of the world. Reading: 2,033 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is 4Netplayers Cursed Lands up, and how often does it stay up?
Check: connection. 4Netplayers Cursed Lands is online at this moment. By its reported uptime, the last restart was roughly 24 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.
Settings and map
What rules does 4Netplayers Cursed Lands enforce, and what are its settings?
Check: gather rate. The name 4Netplayers Cursed Lands does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 4Netplayers Cursed Lands?
From seed 2147483647, the game generates the procedural map on 4Netplayers Cursed Lands. Its size is 2,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto 4Netplayers Cursed Lands?
Press F1 in Rust and enter client.connect 146.0.44.41:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.