Procedural Map
Offline 145.255.159.64:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 528/625
- 32/250
- 54/250
- 274/325
- 109/200
- 121/150
Quick answers
from the figures on this pageWipe timing
What wipe timing does Procedural Map follow?
To tell the rhythm of Procedural Map, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 3 hours ago.
Lists and filters
Which tags does Procedural Map carry, and what do they mean?
These are the tags Procedural Map publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Procedural Map?
These Rust Metrics lists carry Procedural Map: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Procedural Map sit in the rankings?
Player hours over seven days put Procedural Map at #13,183, in the top 57% of all ranked servers.
What is the population on Procedural Map?
Reading for Procedural Map: offline at this moment; last seen 35 days 3 hours ago.
Server
Where does Procedural Map sit?
No region comes from Procedural Map. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 145.255.159.64:28015.
What Rust version is Procedural Map on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Procedural Map. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Procedural Map, and is it online?
Check: connection. Procedural Map is offline at this moment. Last contact was 35 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Rules and settings
How is Procedural Map configured, and what rules are in force?
Check: gather rate. The name Procedural Map does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Procedural Map?
Check: map. Procedural, generated by the game, on Procedural Map.
How to join
How do you connect to Procedural Map?
Check: join. Open Rust, press F1, then enter client.connect 145.255.159.64:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.