KZ North Media Classic
Online EU 145.249.248.7:28015 checked 9m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 49 · below 20 is lag, below 10 is badEntities
48 h range 51,708–60,629 · memory 1,637 MBUptime
6 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 25% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 13:44 UTC, in 3h. Every Thursday at 13:44 UTC · high confidence
Coming wipes
- WPT 1Thu 29 Oct, 13:44 UTC3h
- WPT 2Thu 5 Nov, 19:00 UTC7d 8hFW
- WPT 3Thu 12 Nov, 13:44 UTC14d 3h
- WPT 4Thu 19 Nov, 13:44 UTC21d 3h
- WPT 5Thu 26 Nov, 13:44 UTC28d 3h
- WPT 6Thu 3 Dec, 19:00 UTC35d 8hFW
- WPT 7Thu 10 Dec, 13:44 UTC42d 3h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 13:44 UTC6d ago | 9 | – | running | 0 |
| Thu 15 Oct, 13:43 UTC13d ago | 9 | halved by day 5 | 7 days | 0 |
| Thu 8 Oct, 14:06 UTC20d ago | 12 | halved by day 4 | 7 days | 1 |
| Thu 1 Oct, 17:47 UTC FW27d ago | 13 | held half | 6.8 days | 0 |
| Thu 24 Sep, 13:56 UTC34d ago | 23 | halved by day 4 | 7.2 days | 2 |
| Thu 17 Sep, 14:07 UTC41d ago | 10 | held half | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 368/400
- 34/250
- 34/250
- 48/100
- 44/100
- 61/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on KZ North Media Classic?
The busiest point of its recent wipes drew 10 players on average. Peak crowd on the latest wipe: 3 hours in. Until the next wipe, the crowd stayed above half that peak in 40% of its recent wipes. By day 4 it fell below half when it didn't.
When does KZ North Media Classic wipe?
Wipes on KZ North Media Classic come every Thursday at 13:44 UTC. Due on Thursday 29 October at 13:44 UTC is its next wipe. The world it runs now was made 6 days 20 hours ago. Its tags carry a weekly wipe schedule.
Tag meanings
Which tags does KZ North Media Classic carry, and what do they mean?
These are the tags KZ North Media Classic publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does KZ North Media Classic appear in Rust Metrics lists and filters?
These Rust Metrics lists carry KZ North Media Classic: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Occupancy
Where does KZ North Media Classic sit in the rankings?
Top 8% of all ranked servers: KZ North Media Classic takes #1,880 on seven-day player hours and #733 in Europe.
What player count does KZ North Media Classic carry?
Current headcount on KZ North Media Classic: 1 players, 100 slots available. Check: players over seven days. Average 3, peak 11. The last 48 hours peaked at 19:00 UTC, averaging 7 players at that hour.
Server
Where does KZ North Media Classic sit?
Reading: location. The EU tag puts KZ North Media Classic in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 145.249.248.7:28015.
What Rust version is KZ North Media Classic on?
Reading: KZ North Media Classic, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does KZ North Media Classic perform?
Reading: 50 server fps on average across the last 48 hours. It never dropped below 49. Reading: 60,629 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,085 MB. What players call lag comes from low fps and an entity count on the rise.
Is KZ North Media Classic up, and how often does it stay up?
KZ North Media Classic reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is KZ North Media Classic configured, and what rules are in force?
Reading the name gives no gather rate for KZ North Media Classic. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is KZ North Media Classic on?
From seed 1112401570, the game generates the procedural map on KZ North Media Classic. Its size is 3,200. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join KZ North Media Classic?
To join: start Rust, press F1 and type client.connect 145.249.248.7:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/WnsBFwGmNd is where its website sits.
