Development Server
Offline 145.224.95.105:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:27 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 446/475
- 386/375
- 48/250
- 30/250
- 49/100
- 147/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Development Server follow?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 42 hours ago.
Tag meanings
Which tags does Development Server carry, and what do they mean?
These are the tags Development Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Development Server?
These Rust Metrics lists carry Development Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does Development Server hold among Rust servers?
Ranking for Development Server: #8,239 on seven-day player hours, top 37% of all ranked servers.
How full does Development Server get?
Development Server is not responding; status offline, last seen 36 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does Development Server run from?
No region tag on Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 145.224.95.105:28015.
What Rust version is Development Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Development Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Development Server, and is it online now?
Check: connection. Development Server is offline at this moment. Last contact was 36 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Check: first contact. Rust Metrics logged it on 27 October 2026.
Rules and settings
What rules does Development Server enforce, and what are its settings?
No gather rate appears in the name: Development Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Development Server?
Procedural map on Development Server, made by the game's generator.
How to join
How can you get onto Development Server?
To join: start Rust, press F1 and type client.connect 145.224.95.105:28015. Or press Launch Rust here and Steam opens the game and connects you.