test
Offline 145.224.83.228:20000 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 434/500
- 457/475
- 981/1000
- 64/100
- 989/1000
- 23/250
Quick answers
from the figures on this pageWipe timing
When does test wipe?
Its rhythm cannot be told from the wipes of test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 22 hours ago.
Tag meanings
How should you read the tags on test?
Tags published by test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test?
On Rust Metrics, test sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does test hold among Rust servers?
Player hours over seven days put test at #13,922, in the top 61% of all ranked servers.
What player count does test carry?
test is not responding; status offline, last seen 25 days 20 hours ago.
Operator and location
What location is test hosted in?
Reading: location. test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 145.224.83.228:20000.
What Rust version is test on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on test, and is it online?
Check: connection. test is offline at this moment. Last contact was 25 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Rules and settings
How is test configured, and what rules are in force?
No gather rate appears in the name: test. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
Which map is live on test?
Check: map. Procedural, generated by the game, on test.
Join
What do you do to join test?
To join: start Rust, press F1 and type client.connect 145.224.83.228:20000. Or press Launch Rust here and Steam opens the game and connects you.