test
Offline 145.224.74.71:20000 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 567/575
- 378/400
- 41/250
- 43/250
- 158/200
- 79/100
Quick answers
from the figures on this pageReset cycle
When does test wipe?
The rhythm of test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 16 hours ago.
Lists and filters
How should you read the tags on test?
These are the tags test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test?
On Rust Metrics, test sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does test hold among Rust servers?
Ranking for test: #11,576 on seven-day player hours, top 52% of all ranked servers.
What is the population on test?
test is not responding; status offline, last seen 5 days 13 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does test sit?
No region comes from test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 145.224.74.71:20000.
What Rust version is test on?
Rust network protocol 2635 and build 168909 on Windows is the build test runs. Matching protocol is required to join. Let Steam update your game.
Is test up, and how often does it stay up?
Check: connection. test is offline at this moment. Last contact was 5 days 13 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on test?
No gather rate appears in the name: test. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on test?
Check: map. Procedural, generated by the game, on test.
Join
What do you do to join test?
Press F1 in Rust and enter client.connect 145.224.74.71:20000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.