LinuxGSM
Offline 145.224.73.47:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 372/425
- 458/500
- 988/1000
- 59/100
- 992/1000
- 30/250
Quick answers
from the figures on this pageReset cycle
When does LinuxGSM wipe?
To tell the rhythm of LinuxGSM, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 6 hours ago.
Tag meanings
How should you read the tags on LinuxGSM?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from LinuxGSM. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show LinuxGSM?
On Rust Metrics, LinuxGSM sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does LinuxGSM sit in the rankings?
Player hours over seven days put LinuxGSM at #15,991, in the top 71% of all ranked servers.
How full does LinuxGSM get?
LinuxGSM is not responding; status offline, last seen 25 days 17 hours ago.
Server
Where does LinuxGSM sit?
No region tag on LinuxGSM. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 145.224.73.47:28015.
What Rust version is LinuxGSM on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by LinuxGSM. Check: protocol. To join, your game must match; Steam handles the update.
Is LinuxGSM up, and how often does it stay up?
Check: connection. LinuxGSM is offline at this moment. Last contact was 25 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Rules and settings
How is LinuxGSM configured, and what rules are in force?
No gather rate appears in the name: LinuxGSM. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
What map is LinuxGSM on?
Procedural map on LinuxGSM, made by the game's generator.
How to join
How do you connect to LinuxGSM?
Press F1 in Rust and enter client.connect 145.224.73.47:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.