sjp
Offline 145.224.67.34:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 395/500
- 242/300
- 41/250
- 31/250
- 69/100
- 80/200
Quick answers
from the figures on this pageWipe timing
When does sjp wipe?
Its rhythm cannot be told from the wipes of sjp on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 2 hours ago.
Tags
How should you read the tags on sjp?
These are the tags sjp publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show sjp?
Rust Metrics lists featuring sjp: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does sjp hold among Rust servers?
Player hours over seven days put sjp at #14,795, in the top 67% of all ranked servers.
What is the population on sjp?
sjp is not responding; status offline, last seen 20 days 2 hours ago.
Operator and location
Which location does sjp run from?
Reading: location. sjp gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 145.224.67.34:28015.
What Rust version is sjp on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by sjp. Matching protocol is required to join. Let Steam update your game.
How reliable is sjp, and is it online now?
sjp reports offline. The last reading came 20 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 8 October 2026.
Map and rules
How is sjp configured, and what rules are in force?
Reading the name gives no gather rate for sjp. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on sjp?
The game generates a procedural map for sjp.
Join
How can you get onto sjp?
Press F1 in Rust and enter client.connect 145.224.67.34:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.