OOA - Rust
Online 144.6.23.52:27015 checked 12m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 17:38 UTC, in 1d 10h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 17:38 UTC1d 10h
- WPT 2Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 3Fri 6 Nov, 17:38 UTC8d 10h
- WPT 4Fri 13 Nov, 17:38 UTC15d 10h
- WPT 5Fri 20 Nov, 17:38 UTC22d 10h
- WPT 6Fri 27 Nov, 17:38 UTC29d 10h
- WPT 7Thu 3 Dec, 19:00 UTC35d 12hFW
- WPT 8Fri 4 Dec, 17:38 UTC36d 10h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 17:38 UTC5d ago | 0 | – | running | 0 |
| Thu 22 Oct, 17:38 UTC6d ago | 0 | – | 1 days | 0 |
| Wed 21 Oct, 00:00 UTC8d ago | 0 | – | 1.7 days | 0 |
| Tue 20 Oct, 17:39 UTC8d ago | 0 | – | 0.3 days | 0 |
| Mon 19 Oct, 17:38 UTC9d ago | 0 | – | 1 days | 0 |
| Sun 18 Oct, 17:38 UTC10d ago | 0 | – | 1 days | 0 |
| Sat 17 Oct, 17:39 UTC11d ago | 0 | – | 1 days | 0 |
| Fri 16 Oct, 17:39 UTC12d ago | 0 | – | 1 days | 0 |
| Thu 15 Oct, 17:38 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 17:39 UTC14d ago | 0 | – | 1 days | 0 |
| Fri 9 Oct, 17:39 UTC19d ago | 0 | – | 5 days | 0 |
| Thu 8 Oct, 17:38 UTC20d ago | 0 | – | 1 days | 0 |
| Wed 7 Oct, 17:38 UTC21d ago | 0 | – | 1 days | 0 |
| Tue 6 Oct, 17:38 UTC22d ago | 0 | – | 1 days | 0 |
| Mon 5 Oct, 17:38 UTC23d ago | 0 | – | 1 days | 0 |
| Sun 4 Oct, 17:37 UTC24d ago | 0 | – | 1 days | 0 |
| Sat 3 Oct, 17:39 UTC25d ago | 0 | – | 1 days | 0 |
| Wed 30 Sep, 18:38 UTC28d ago | 0 | – | 3 days | 0 |
| Fri 25 Sep, 18:38 UTC33d ago | 0 | – | 5 days | 0 |
| Thu 24 Sep, 18:38 UTC34d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 199/250
- 14/250
- 16/250
- 18/100
- 27/250
- 13/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on OOA - Rust?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does OOA - Rust follow?
The prediction follows its tag, because too few of OOA - Rust's wipes are on record to confirm its schedule. On Friday 30 October at 17:38 UTC its next wipe is due. The world in play was created 5 days 13 hours ago. Its tags carry a weekly wipe schedule.
Tags
How should you read the tags on OOA - Rust?
These are the tags OOA - Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show OOA - Rust?
These Rust Metrics lists carry OOA - Rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
What position does OOA - Rust hold among Rust servers?
Player hours over seven days put OOA - Rust at #15,341, in the top 69% of all ranked servers.
How full does OOA - Rust get?
Current headcount on OOA - Rust: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Operator and location
Which location does OOA - Rust run from?
Reading: location. OOA - Rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 144.6.23.52:27015.
What Rust version is OOA - Rust on?
Reading: OOA - Rust, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on OOA - Rust, and is it online?
OOA - Rust reports online. Status: normal. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does OOA - Rust enforce, and what are its settings?
Reading the name gives no gather rate for OOA - Rust. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on OOA - Rust?
The game generates a procedural map for OOA - Rust.
Join
How do you connect to OOA - Rust?
Check: join. Open Rust, press F1, then enter client.connect 144.6.23.52:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.