RUST METRICSFlight deck · live data
Data live Servers11,652 Players47,233 Populated3,140 Fresh wipes 3 h114 Scan5 min
‹ All servers144.6.221.74:28015
Online Full Queue Fresh wipe Wipe due No query

AusAntiHeroes

Online 144.6.221.74:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 75 SERVER FPS

Server fps

48 h low 43 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 66,206 ×1000

Entities

48 h range 63,770–66,431 · memory 2,648 MB
1239 ET SINCE RESTART 6D 04H

Uptime

6 days 4 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,508top 43%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory2,648MBat the last reading
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does AusAntiHeroes wipe, and when?

The rhythm of AusAntiHeroes's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 22 hours ago.

Tags

How should you read the tags on AusAntiHeroes?

Tags published by AusAntiHeroes, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show AusAntiHeroes?

On Rust Metrics, AusAntiHeroes sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does AusAntiHeroes sit in the rankings?

Player hours over seven days put AusAntiHeroes at #9,508, in the top 43% of all ranked servers.

What is the population on AusAntiHeroes?

0 of 20 slots are filled on AusAntiHeroes right now. Check: players over seven days. Average 0, peak 1.

Server details

What location is AusAntiHeroes hosted in?

No region tag on AusAntiHeroes. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 144.6.221.74:28015.

What Rust version is AusAntiHeroes on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by AusAntiHeroes. Matching protocol is required to join. Let Steam update your game.

Is performance on AusAntiHeroes within range?

Check: fps. Average 73 server fps over the last 48 hours, low of 43. Within range. Check: entities. The peak was 66,431, counting buildings, deployables and the rest of the world. Reading: 2,770 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on AusAntiHeroes, and is it online?

Reading: online. AusAntiHeroes answers right now. By its reported uptime, the last restart was roughly 6 days 4 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 4 October 2026.

Rules and settings

What settings and rules apply on AusAntiHeroes?

No gather rate appears in the name: AusAntiHeroes. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is AusAntiHeroes on?

From seed 1337, the game generates the procedural map on AusAntiHeroes. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to AusAntiHeroes?

Press F1 in Rust and enter client.connect 144.6.221.74:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.