RUST METRICSFlight deck · live data
Data live Servers11,743 Players54,666 Populated3,375 Fresh wipes 3 h133 Scan5 min
‹ All servers144.6.128.104:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust @ rust.localdomain

Offline 144.6.128.104:28015 checked 44d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,121no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Rust @ rust.localdomain wipe?

The rhythm of Rust @ rust.localdomain's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 48 days 17 hours ago.

Tags

Which tags does Rust @ rust.localdomain carry, and what do they mean?

These are the tags Rust @ rust.localdomain publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust @ rust.localdomain?

These Rust Metrics lists carry Rust @ rust.localdomain: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Rust @ rust.localdomain hold among Rust servers?

Player hours over seven days put Rust @ rust.localdomain at #15,121, in the top – of all ranked servers.

What is the population on Rust @ rust.localdomain?

Reading for Rust @ rust.localdomain: offline at this moment; last seen 44 days 20 hours ago.

Operator and location

What location is Rust @ rust.localdomain hosted in?

No region comes from Rust @ rust.localdomain. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 144.6.128.104:28015.

What Rust version is Rust @ rust.localdomain on?

Version check: Rust network protocol 2633 and build 163794 on Linux, run by Rust @ rust.localdomain. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Rust @ rust.localdomain, and is it online now?

Check: connection. Rust @ rust.localdomain is offline at this moment. Last contact was 44 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on Rust @ rust.localdomain?

Check: gather rate. The name Rust @ rust.localdomain does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust @ rust.localdomain on?

Check: map. Procedural, generated by the game, on Rust @ rust.localdomain.

How to join

How can you get onto Rust @ rust.localdomain?

Press F1 in Rust and enter client.connect 144.6.128.104:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.