LOCAL UPDATE TEST
Offline 144.31.239.85:29015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/250
- 95/200
- 15/250
- 17/250
- 15/100
- 17/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does LOCAL UPDATE TEST follow?
The rhythm of LOCAL UPDATE TEST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 16 days 15 hours ago the current world was made.
Tags
How should you read the tags on LOCAL UPDATE TEST?
These are the tags LOCAL UPDATE TEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does LOCAL UPDATE TEST appear in Rust Metrics lists and filters?
On Rust Metrics, LOCAL UPDATE TEST sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does LOCAL UPDATE TEST sit in the rankings?
Player hours over seven days put LOCAL UPDATE TEST at #15,547, in the top 71% of all ranked servers.
What player count does LOCAL UPDATE TEST carry?
Status for LOCAL UPDATE TEST: offline. Last seen 16 days 15 hours ago.
Operator and location
Which location does LOCAL UPDATE TEST run from?
No region comes from LOCAL UPDATE TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 144.31.239.85:29015.
What Rust version is LOCAL UPDATE TEST on?
Rust network protocol 2634 and build 167584 on Windows is the build LOCAL UPDATE TEST runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is LOCAL UPDATE TEST, and is it online now?
Check: connection. LOCAL UPDATE TEST is offline at this moment. Last contact was 16 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 12 October 2026.
Settings and map
How is LOCAL UPDATE TEST configured, and what rules are in force?
Reading the name gives no gather rate for LOCAL UPDATE TEST. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is LOCAL UPDATE TEST on?
Procedural map on LOCAL UPDATE TEST, made by the game's generator.
Connection
How do you connect to LOCAL UPDATE TEST?
Check: join. Open Rust, press F1, then enter client.connect 144.31.239.85:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.