RUST METRICSFlight deck · live data
Data live Servers11,698 Players65,296 Populated3,536 Fresh wipes 3 h117 Scan5 min
‹ All servers144.31.2.16:28015
Offline Full Queue Fresh wipe Wipe due No query

server_name

Offline 144.31.2.16:28015 checked 41d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,350no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does server_name wipe, and when?

To tell the rhythm of server_name, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 41 days 15 hours ago the current world was made.

Tags

Which tags does server_name carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164434 (Build): Game build reading: 164434; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from server_name. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does server_name appear in Rust Metrics lists and filters?

These Rust Metrics lists carry server_name: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does server_name sit in the rankings?

Ranking for server_name: #13,350 on seven-day player hours, top – of all ranked servers.

How full does server_name get?

Status for server_name: offline. Last seen 41 days 13 hours ago.

Operator and location

What location is server_name hosted in?

Reading: location. server_name gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 144.31.2.16:28015.

What Rust version is server_name on?

Rust network protocol 2633 and build 164434 on Windows is the build server_name runs. Matching protocol is required to join. Let Steam update your game.

Is server_name up, and how often does it stay up?

Check: connection. server_name is offline at this moment. Last contact was 41 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Rules and settings

How is server_name configured, and what rules are in force?

Check: gather rate. The name server_name does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on server_name?

Procedural map on server_name, made by the game's generator.

Connection

How do you connect to server_name?

Check: join. Open Rust, press F1, then enter client.connect 144.31.2.16:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164434,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164434
Build Game build reading: 164434.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.