RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers144.31.19.44:28015
Offline Full Queue Fresh wipe Wipe due No query

nameserver

Offline 144.31.19.44:28015 checked 37d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,482top 67%
Last wipe71d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does nameserver follow?

The rhythm of nameserver's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 71 days 11 hours ago.

Tags

How should you read the tags on nameserver?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160953 (Build): The server runs game build 160953; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from nameserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show nameserver?

On Rust Metrics, nameserver sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does nameserver sit in the rankings?

Ranking for nameserver: #15,482 on seven-day player hours, top 67% of all ranked servers.

What is the population on nameserver?

nameserver is not responding; status offline, last seen 37 days 2 hours ago.

Server details

Which location does nameserver run from?

Reading: location. nameserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 144.31.19.44:28015.

What Rust version is nameserver on?

Version check: Rust network protocol 2632 and build 160953 on Windows, run by nameserver. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on nameserver, and is it online?

Reading: offline. nameserver last answered 37 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.

Rules and settings

What rules does nameserver enforce, and what are its settings?

No gather rate appears in the name: nameserver. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is nameserver on?

Check: map. Procedural, generated by the game, on nameserver.

Connection

What do you do to join nameserver?

To join: start Rust, press F1 and type client.connect 144.31.19.44:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2632,gmrust,cs160953,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp15
Max players The server holds 15 slots.
ts8
Group limit Default limit in force: 8 per team.
v2632
Protocol Match the game version: protocol 2632 is required.
cs160953
Build The server runs game build 160953.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.