RUST METRICSFlight deck · live data
Data live Servers11,614 Players43,674 Populated2,969 Fresh wipes 3 h135 Scan5 min
‹ All servers143.223.117.115:28015
Online Full Queue Fresh wipe Wipe due No query

Rusty Nails | Weekly Vanilla

Online 143.223.117.115:28015 checked 10m ago

weekly wipes vanillacarbon
COM 1 · connect

Server instruments

last reading Fri 05:00 UTC
0 62 125 188 250 PAX 0 /250

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 52 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 114,834 ×1000

Entities

48 h range 89,824–114,870 · memory 3,333 MB
1239 ET SINCE RESTART 11:15

Uptime

11 h 15 min since its last restart, at the last reading
7-day average0peak 3
Rank#5,882top 26%
Last wipe13h agoweekly schedule
Next wipe6d 12hThu 5 Nov, 19:00 UTC FW
Memory3,333MB48 h peak 3 players
REC 1

Players

AveragePeakWipe
0123407:0016:0002:0011:0020:0005:00Wiped Thu 29 Oct, 17:55 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608007:0016:0002:0011:0020:0005:00Wiped Thu 29 Oct, 17:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 12hFW
  2. WPT 2Thu 12 Nov, 17:55 UTC13d 10h
  3. WPT 3Thu 19 Nov, 17:55 UTC20d 10h
  4. WPT 4Thu 26 Nov, 17:55 UTC27d 10h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 12hFW
  6. WPT 6Thu 10 Dec, 17:55 UTC41d 10h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:55 UTC13h ago – – running 1
Thu 22 Oct, 17:53 UTC7d ago 0 – 7 days 0
Thu 15 Oct, 17:54 UTC14d ago 1 halved by day 1 7 days 0
Thu 8 Oct, 17:54 UTC21d ago 2 halved by day 6 7 days 0
Thu 1 Oct, 17:55 UTC FW28d ago 1 halved by day 1 7 days 0
Thu 24 Sep, 17:53 UTC35d ago 2 held half 7 days 0
Thu 17 Sep, 17:54 UTC42d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Rusty Nails | Weekly Vanilla when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does Rusty Nails | Weekly Vanilla wipe, and when?

every Thursday at 17:55 UTC is how Rusty Nails | Weekly Vanilla wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 13 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

Which tags does Rusty Nails | Weekly Vanilla carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp250 (Max players): Slots: 250; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^y (Carbon): Plugin framework in use: Carbon from Rusty Nails | Weekly Vanilla. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rusty Nails | Weekly Vanilla?

These Rust Metrics lists carry Rusty Nails | Weekly Vanilla: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player count

What position does Rusty Nails | Weekly Vanilla hold among Rust servers?

Ranking for Rusty Nails | Weekly Vanilla: #5,882 on seven-day player hours, top 26% of all ranked servers.

What player count does Rusty Nails | Weekly Vanilla carry?

0 of 250 slots are filled on Rusty Nails | Weekly Vanilla right now. Seven-day check: 0 players on average. Peak reading: 3. Check: 48-hour peak. 21:00 UTC, 2 players on average.

Server details

Which location does Rusty Nails | Weekly Vanilla run from?

Reading: location. Rusty Nails | Weekly Vanilla gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 143.223.117.115:28015.

What Rust version is Rusty Nails | Weekly Vanilla on?

Rust network protocol 2635 and build 168909 on Linux is the build Rusty Nails | Weekly Vanilla runs. Check: protocol. To join, your game must match; Steam handles the update.

How does Rusty Nails | Weekly Vanilla perform?

Check: fps. Average 59 server fps over the last 48 hours, low of 52. Within range. Peak entity count: 114,870. Buildings, deployables and all else included. Check: memory. Peak use was 3,495 MB. Expect lag when fps falls and entities climb.

Is Rusty Nails | Weekly Vanilla up, and how often does it stay up?

Rusty Nails | Weekly Vanilla reports online. Status: normal. Reading: uptime. About 11 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Rusty Nails | Weekly Vanilla enforce, and what are its settings?

No gather rate appears in the name: Rusty Nails | Weekly Vanilla. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

Which map is live on Rusty Nails | Weekly Vanilla?

Check: map. Procedural, size 4,500, seed 202033363, generated by the game on Rusty Nails | Weekly Vanilla. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto Rusty Nails | Weekly Vanilla?

Check: join. Open Rust, press F1, then enter client.connect 143.223.117.115:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^y,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp250
Max players Slots: 250.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes each week.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.