Kyle's SeaSkull Server
Offline 143.105.21.224:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:15 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/250
- 86/200
- 202/250
- 5/100
- 254/300
- 285/300
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Kyle's SeaSkull Server?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
What wipe timing does Kyle's SeaSkull Server follow?
Its rhythm cannot be told from the wipes of Kyle's SeaSkull Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 15 hours ago.
Lists and filters
Which tags does Kyle's SeaSkull Server carry, and what do they mean?
These are the tags Kyle's SeaSkull Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Kyle's SeaSkull Server?
These Rust Metrics lists carry Kyle's SeaSkull Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Kyle's SeaSkull Server sit in the rankings?
Ranking for Kyle's SeaSkull Server: #16,032 on seven-day player hours, top 69% of all ranked servers.
What player count does Kyle's SeaSkull Server carry?
Reading for Kyle's SeaSkull Server: offline at this moment; last seen 28 days 9 hours ago.
Operator and location
What location is Kyle's SeaSkull Server hosted in?
No region tag on Kyle's SeaSkull Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 143.105.21.224:28015.
What Rust version is Kyle's SeaSkull Server on?
Rust network protocol 2633 and build 165217 on Windows is the build Kyle's SeaSkull Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Kyle's SeaSkull Server, and is it online now?
Reading: offline. Kyle's SeaSkull Server last answered 28 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.
Map and rules
How is Kyle's SeaSkull Server configured, and what rules are in force?
Reading the name gives no gather rate for Kyle's SeaSkull Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How do you connect to Kyle's SeaSkull Server?
To join: start Rust, press F1 and type client.connect 143.105.21.224:28015. Or press Launch Rust here and Steam opens the game and connects you.