Kyle's SeaSkull Server
Offline 143.105.21.163:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 114/250
- 25/200
- 283/275
- 10/100
- 127/300
- 189/575
Quick answers
from the figures on this pageReset cycle
When does Kyle's SeaSkull Server wipe?
To tell the rhythm of Kyle's SeaSkull Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 43 days 14 hours ago the current world was made.
Lists and filters
How should you read the tags on Kyle's SeaSkull Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Kyle's SeaSkull Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Kyle's SeaSkull Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Kyle's SeaSkull Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Kyle's SeaSkull Server sit in the rankings?
Player hours over seven days put Kyle's SeaSkull Server at #15,448, in the top – of all ranked servers.
What player count does Kyle's SeaSkull Server carry?
Reading for Kyle's SeaSkull Server: offline at this moment; last seen 42 days 11 hours ago.
Server details
Where does Kyle's SeaSkull Server sit?
No region tag on Kyle's SeaSkull Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 143.105.21.163:28015.
What Rust version is Kyle's SeaSkull Server on?
Reading: Kyle's SeaSkull Server, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Kyle's SeaSkull Server, and is it online?
Kyle's SeaSkull Server reports offline. The last reading came 42 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Rules and settings
What rules does Kyle's SeaSkull Server enforce, and what are its settings?
Reading the name gives no gather rate for Kyle's SeaSkull Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto Kyle's SeaSkull Server?
Press F1 in Rust and enter client.connect 143.105.21.163:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.