Joe's Server
Offline 143.105.191.94:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 476/575
- 449/475
- 840/250
- 57/100
- 727/250
- 26/250
Quick answers
from the figures on this pageReset cycle
When does Joe's Server wipe?
To tell the rhythm of Joe's Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 16 hours ago the current world was made.
Tags
How should you read the tags on Joe's Server?
These are the tags Joe's Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Joe's Server?
Rust Metrics lists featuring Joe's Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Joe's Server sit in the rankings?
Player hours over seven days put Joe's Server at #13,828, in the top 60% of all ranked servers.
What is the population on Joe's Server?
Status for Joe's Server: offline. Last seen 27 days 12 hours ago.
Server details
Which location does Joe's Server run from?
No region tag on Joe's Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 143.105.191.94:28015.
What Rust version is Joe's Server on?
Rust network protocol 2634 and build 166494 on Windows is the build Joe's Server runs. Matching protocol is required to join. Let Steam update your game.
Is Joe's Server up, and how often does it stay up?
Joe's Server reports offline. The last reading came 27 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Rules and settings
What settings and rules apply on Joe's Server?
No gather rate appears in the name: Joe's Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Joe's Server on?
Procedural map on Joe's Server, made by the game's generator.
Connection
How do you connect to Joe's Server?
Press F1 in Rust and enter client.connect 143.105.191.94:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.