RUST METRICSFlight deck · live data
Data live Servers11,810 Players83,965 Populated3,630 Fresh wipes 3 h336 Scan5 min
‹ All servers142.79.41.172:28015
Online Full Queue Fresh wipe Wipe due No query

Frack-Toid US MAIN S/D/T

Online 142.79.41.172:28015 checked 11m ago

monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 206 SERVER FPS

Server fps

48 h low 168 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 46,953 ×1000

Entities

48 h range 44,984–47,300 · memory 2,874 MB
1239 ET SINCE RESTART 12D 00H

Uptime

12 days 0 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,268top 68%
Last wipe12d agomonthly schedule
Next wipe1d 22hSat 31 Oct, 20:02 UTC
Memory2,874MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Saturday 31 October, 20:02 UTC, in 1d 22h. Every other Saturday at 20:02 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Sat 31 Oct, 20:02 UTC1d 22h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 20hFW
  3. WPT 3Sat 14 Nov, 20:02 UTC15d 22h
  4. WPT 4Sat 28 Nov, 20:02 UTC29d 22h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 20hFW
  6. WPT 6Sat 12 Dec, 20:02 UTC43d 22h

The first 48 hours of its last wipes

Sat 17 OctSat 3 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 20:02 UTC12d ago 0 – running 0
Sat 3 Oct, 20:03 UTC26d ago 0 – 14 days 0
Sat 19 Sep, 20:03 UTC40d ago 0 – 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Frack-Toid US MAIN S/D/T?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does Frack-Toid US MAIN S/D/T wipe, and when?

Wipes on Frack-Toid US MAIN S/D/T come every other Saturday at 20:02 UTC. Due on Saturday 31 October at 20:02 UTC is its next wipe. The world in play was created 12 days 1 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

How should you read the tags on Frack-Toid US MAIN S/D/T?

Tags published by Frack-Toid US MAIN S/D/T, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Frack-Toid US MAIN S/D/T?

These Rust Metrics lists carry Frack-Toid US MAIN S/D/T: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Occupancy

What position does Frack-Toid US MAIN S/D/T hold among Rust servers?

Ranking for Frack-Toid US MAIN S/D/T: #15,268 on seven-day player hours, top 68% of all ranked servers.

How full does Frack-Toid US MAIN S/D/T get?

0 of 40 slots are filled on Frack-Toid US MAIN S/D/T right now. A seven-day average of 0 players is the reading.

Server details

Where does Frack-Toid US MAIN S/D/T sit?

Reading: location. Nothing in the tags, but the name of Frack-Toid US MAIN S/D/T points to North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 142.79.41.172:28015.

What Rust version is Frack-Toid US MAIN S/D/T on?

Rust network protocol 2634 and build 167781 on Linux is the build Frack-Toid US MAIN S/D/T runs. Matching protocol is required to join. Let Steam update your game.

How does Frack-Toid US MAIN S/D/T perform?

Reading: 197 server fps on average across the last 48 hours. It never dropped below 168. Reading: 47,300 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,133 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Frack-Toid US MAIN S/D/T up, and how often does it stay up?

Reading: online. Frack-Toid US MAIN S/D/T answers right now. By its reported uptime, the last restart was roughly 12 days ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is Frack-Toid US MAIN S/D/T configured, and what rules are in force?

No gather rate appears in the name: Frack-Toid US MAIN S/D/T. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Frack-Toid US MAIN S/D/T?

Check: map. Procedural, size 3,000, seed 1, generated by the game on Frack-Toid US MAIN S/D/T. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join Frack-Toid US MAIN S/D/T?

To join: start Rust, press F1 and type client.connect 142.79.41.172:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.