localtest
Offline 142.189.204.220:28015 checked 6h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 04:53 UTC19h ago | – | – | running | 1 |
| Tue 13 Oct, 15:03 UTC16d ago | 1 | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/250
- 115/200
- 397/450
- 21/100
- 476/525
- 362/425
Quick answers
from the figures on this pageWipe timing
What happens on localtest when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does localtest follow?
Its rhythm cannot be told from the wipes of localtest on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 hours ago.
Tag meanings
How should you read the tags on localtest?
These are the tags localtest publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does localtest appear in Rust Metrics lists and filters?
On Rust Metrics, localtest sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does localtest sit in the rankings?
Ranking for localtest: #14,003 on seven-day player hours, top 63% of all ranked servers.
How full does localtest get?
Reading for localtest: offline at this moment; last seen 6 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 05:00 UTC, averaging 1 players at that hour.
Operator and location
Where does localtest sit?
No region tag on localtest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 142.189.204.220:28015.
What Rust version is localtest on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by localtest. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on localtest, and is it online?
Check: connection. localtest is offline at this moment. Last contact was 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on localtest?
Reading the name gives no gather rate for localtest. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is localtest on?
Procedural map on localtest, made by the game's generator.
Connection
How can you get onto localtest?
To join: start Rust, press F1 and type client.connect 142.189.204.220:28015. Or press Launch Rust here and Steam opens the game and connects you.