Local Practice Server
Offline 141.98.255.141:28015 checked 23h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 220/250
- 15/250
- 21/250
- 126/200
- 38/200
- 40/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Local Practice Server follow?
The rhythm of Local Practice Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 23 hours ago.
Tag meanings
Which tags does Local Practice Server carry, and what do they mean?
These are the tags Local Practice Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Local Practice Server?
Rust Metrics lists featuring Local Practice Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does Local Practice Server sit in the rankings?
Player hours over seven days put Local Practice Server at #15,425, in the top 69% of all ranked servers.
What player count does Local Practice Server carry?
Local Practice Server is not responding; status offline, last seen 23 hours ago. A seven-day average of 0 players is the reading.
Server
What location is Local Practice Server hosted in?
No region comes from Local Practice Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 141.98.255.141:28015.
What Rust version is Local Practice Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Local Practice Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Practice Server, and is it online?
Local Practice Server reports offline. The last reading came 23 hours ago. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Local Practice Server enforce, and what are its settings?
Reading the name gives no gather rate for Local Practice Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Local Practice Server?
The game generates a procedural map for Local Practice Server.
Join
How can you get onto Local Practice Server?
Check: join. Open Rust, press F1, then enter client.connect 141.98.255.141:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.