crmz
Offline 141.95.13.121:20780 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/250
- 169/200
- 18/250
- 15/250
- 16/100
- 81/200
Quick answers
from the figures on this pageReset cycle
How often does crmz wipe, and when?
Its rhythm cannot be told from the wipes of crmz on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 49 days 17 hours ago.
Tags
How should you read the tags on crmz?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163493 (Build): The server runs game build 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from crmz. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does crmz appear in Rust Metrics lists and filters?
These Rust Metrics lists carry crmz: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does crmz hold among Rust servers?
Ranking for crmz: #15,125 on seven-day player hours, top – of all ranked servers.
What player count does crmz carry?
crmz is not responding; status offline, last seen 45 days 1 hours ago.
Server
What location is crmz hosted in?
No region comes from crmz. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 141.95.13.121:20780.
What Rust version is crmz on?
Rust network protocol 2633 and build 163493 on Linux is the build crmz runs. To get in, your game needs the same protocol; Steam applies the update.
Is crmz up, and how often does it stay up?
crmz reports offline. The last reading came 45 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does crmz enforce, and what are its settings?
No gather rate appears in the name: crmz. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is crmz on?
The game generates a procedural map for crmz.
How to join
How do you connect to crmz?
Press F1 in Rust and enter client.connect 141.95.13.121:20780. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.