RUST METRICSFlight deck · live data
Data live Servers11,747 Players58,384 Populated3,437 Fresh wipes 3 h135 Scan5 min
‹ All servers141.78.157.133:28015
Offline Full Queue Fresh wipe Wipe due No query

Name of Server as Shown on the Client Server List

Offline 141.78.157.133:28015 checked 38d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,415no region published
Last wipe96d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Name of Server as Shown on the Client Server List follow?

To tell the rhythm of Name of Server as Shown on the Client Server List, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 96 days 10 hours ago.

Tags

Which tags does Name of Server as Shown on the Client Server List carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2631 (Protocol): Protocol 2631: join only on the same game version; cs158240 (Build): The server runs game build 158240; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Name of Server as Shown on the Client Server List. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Name of Server as Shown on the Client Server List appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Name of Server as Shown on the Client Server List: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Name of Server as Shown on the Client Server List sit in the rankings?

Ranking for Name of Server as Shown on the Client Server List: #15,415 on seven-day player hours, top – of all ranked servers.

What is the population on Name of Server as Shown on the Client Server List?

Status for Name of Server as Shown on the Client Server List: offline. Last seen 38 days 11 hours ago.

Operator and location

What location is Name of Server as Shown on the Client Server List hosted in?

No region comes from Name of Server as Shown on the Client Server List. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 141.78.157.133:28015.

What Rust version is Name of Server as Shown on the Client Server List on?

Version check: Rust network protocol 2631 and build 158240 on Windows, run by Name of Server as Shown on the Client Server List. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Name of Server as Shown on the Client Server List, and is it online?

Reading: offline. Name of Server as Shown on the Client Server List last answered 38 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.

Settings and map

What rules does Name of Server as Shown on the Client Server List enforce, and what are its settings?

Reading the name gives no gather rate for Name of Server as Shown on the Client Server List. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on Name of Server as Shown on the Client Server List?

Check: map. Procedural, generated by the game, on Name of Server as Shown on the Client Server List.

Join

What do you do to join Name of Server as Shown on the Client Server List?

Check: join. Open Rust, press F1, then enter client.connect 141.78.157.133:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2631
Protocol Protocol 2631: join only on the same game version.
cs158240
Build The server runs game build 158240.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.