RUST METRICSFlight deck · live data
Data live Servers11,769 Players61,343 Populated3,535 Fresh wipes 3 h127 Scan5 min
‹ All servers141.227.170.83:32176
Offline Full Queue Fresh wipe Wipe due No query

ZZ-TEST-rust

Offline 141.227.170.83:32176 checked 25d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 6 12 18 24 PAX 0 /24

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,000top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does ZZ-TEST-rust follow?

To tell the rhythm of ZZ-TEST-rust, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 3 hours ago.

Tag meanings

How should you read the tags on ZZ-TEST-rust?

Tags published by ZZ-TEST-rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp24 (Max players): 24 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does ZZ-TEST-rust appear in Rust Metrics lists and filters?

Rust Metrics lists featuring ZZ-TEST-rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does ZZ-TEST-rust sit in the rankings?

Player hours over seven days put ZZ-TEST-rust at #16,000, in the top 70% of all ranked servers.

How full does ZZ-TEST-rust get?

Status for ZZ-TEST-rust: offline. Last seen 25 days 8 hours ago.

Operator and location

Which location does ZZ-TEST-rust run from?

No region comes from ZZ-TEST-rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 141.227.170.83:32176.

What Rust version is ZZ-TEST-rust on?

Reading: ZZ-TEST-rust, Rust network protocol 2634 and build 166586, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is ZZ-TEST-rust up, and how often does it stay up?

Check: connection. ZZ-TEST-rust is offline at this moment. Last contact was 25 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.

Map and rules

What rules does ZZ-TEST-rust enforce, and what are its settings?

No gather rate appears in the name: ZZ-TEST-rust. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is ZZ-TEST-rust on?

From seed 1500, the game generates the procedural map on ZZ-TEST-rust. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to ZZ-TEST-rust?

Press F1 in Rust and enter client.connect 141.227.170.83:32176. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp24,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp24
Max players 24 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166586
Build The server runs game build 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.