ZZ-TEST-rust
Offline 141.227.170.83:32176 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 445/500
- 275/300
- 41/250
- 34/250
- 81/100
- 99/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does ZZ-TEST-rust follow?
To tell the rhythm of ZZ-TEST-rust, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 3 hours ago.
Tag meanings
How should you read the tags on ZZ-TEST-rust?
Tags published by ZZ-TEST-rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp24 (Max players): 24 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ZZ-TEST-rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ZZ-TEST-rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does ZZ-TEST-rust sit in the rankings?
Player hours over seven days put ZZ-TEST-rust at #16,000, in the top 70% of all ranked servers.
How full does ZZ-TEST-rust get?
Status for ZZ-TEST-rust: offline. Last seen 25 days 8 hours ago.
Operator and location
Which location does ZZ-TEST-rust run from?
No region comes from ZZ-TEST-rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 141.227.170.83:32176.
What Rust version is ZZ-TEST-rust on?
Reading: ZZ-TEST-rust, Rust network protocol 2634 and build 166586, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is ZZ-TEST-rust up, and how often does it stay up?
Check: connection. ZZ-TEST-rust is offline at this moment. Last contact was 25 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
What rules does ZZ-TEST-rust enforce, and what are its settings?
No gather rate appears in the name: ZZ-TEST-rust. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is ZZ-TEST-rust on?
From seed 1500, the game generates the procedural map on ZZ-TEST-rust. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to ZZ-TEST-rust?
Press F1 in Rust and enter client.connect 141.227.170.83:32176. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.