ZZ-TEST-rust-vanilla
Offline 141.227.170.189:30976 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/250
- 115/200
- 397/450
- 21/100
- 476/525
- 362/425
Quick answers
from the figures on this pageReset cycle
What wipe timing does ZZ-TEST-rust-vanilla follow?
The rhythm of ZZ-TEST-rust-vanilla's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 3 hours ago the current world was made.
Lists and filters
How should you read the tags on ZZ-TEST-rust-vanilla?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from ZZ-TEST-rust-vanilla. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ZZ-TEST-rust-vanilla?
Rust Metrics lists featuring ZZ-TEST-rust-vanilla: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does ZZ-TEST-rust-vanilla sit in the rankings?
Ranking for ZZ-TEST-rust-vanilla: #16,000 on seven-day player hours, top 70% of all ranked servers.
What player count does ZZ-TEST-rust-vanilla carry?
ZZ-TEST-rust-vanilla is not responding; status offline, last seen 26 days 11 hours ago.
Operator and location
Which location does ZZ-TEST-rust-vanilla run from?
No region comes from ZZ-TEST-rust-vanilla. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 141.227.170.189:30976.
What Rust version is ZZ-TEST-rust-vanilla on?
Rust network protocol 2634 and build 166586 on Linux is the build ZZ-TEST-rust-vanilla runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is ZZ-TEST-rust-vanilla, and is it online now?
Check: connection. ZZ-TEST-rust-vanilla is offline at this moment. Last contact was 26 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Settings and map
How is ZZ-TEST-rust-vanilla configured, and what rules are in force?
Reading the name gives no gather rate for ZZ-TEST-rust-vanilla. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is ZZ-TEST-rust-vanilla on?
Size 1,500 and seed 1500: the game generates the procedural map on ZZ-TEST-rust-vanilla from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto ZZ-TEST-rust-vanilla?
Check: join. Open Rust, press F1, then enter client.connect 141.227.170.189:30976. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.