RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h128 Scan5 min
‹ All servers141.227.170.189:30976
Offline Full Queue Fresh wipe Wipe due No query

ZZ-TEST-rust-vanilla

Offline 141.227.170.189:30976 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,000top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does ZZ-TEST-rust-vanilla follow?

The rhythm of ZZ-TEST-rust-vanilla's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 3 hours ago the current world was made.

Lists and filters

How should you read the tags on ZZ-TEST-rust-vanilla?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from ZZ-TEST-rust-vanilla. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show ZZ-TEST-rust-vanilla?

Rust Metrics lists featuring ZZ-TEST-rust-vanilla: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does ZZ-TEST-rust-vanilla sit in the rankings?

Ranking for ZZ-TEST-rust-vanilla: #16,000 on seven-day player hours, top 70% of all ranked servers.

What player count does ZZ-TEST-rust-vanilla carry?

ZZ-TEST-rust-vanilla is not responding; status offline, last seen 26 days 11 hours ago.

Operator and location

Which location does ZZ-TEST-rust-vanilla run from?

No region comes from ZZ-TEST-rust-vanilla. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 141.227.170.189:30976.

What Rust version is ZZ-TEST-rust-vanilla on?

Rust network protocol 2634 and build 166586 on Linux is the build ZZ-TEST-rust-vanilla runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is ZZ-TEST-rust-vanilla, and is it online now?

Check: connection. ZZ-TEST-rust-vanilla is offline at this moment. Last contact was 26 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Settings and map

How is ZZ-TEST-rust-vanilla configured, and what rules are in force?

Reading the name gives no gather rate for ZZ-TEST-rust-vanilla. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is ZZ-TEST-rust-vanilla on?

Size 1,500 and seed 1500: the game generates the procedural map on ZZ-TEST-rust-vanilla from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto ZZ-TEST-rust-vanilla?

Check: join. Open Rust, press F1, then enter client.connect 141.227.170.189:30976. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players Slots: 8.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166586
Build The server runs game build 166586.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.