Customer-Edited-Name
Offline 140.235.72.38:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 116/200
- 13/250
- 18/250
- 13/100
- 29/200
Quick answers
from the figures on this pageWipe timing
How often does Customer-Edited-Name wipe, and when?
To tell the rhythm of Customer-Edited-Name, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 5 hours ago.
Tag meanings
How should you read the tags on Customer-Edited-Name?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp42 (Max players): Slots: 42; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Customer-Edited-Name. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Customer-Edited-Name?
Rust Metrics lists featuring Customer-Edited-Name: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Customer-Edited-Name hold among Rust servers?
Ranking for Customer-Edited-Name: #15,858 on seven-day player hours, top 72% of all ranked servers.
What is the population on Customer-Edited-Name?
Customer-Edited-Name is not responding; status offline, last seen 18 days 5 hours ago.
Operator and location
What location is Customer-Edited-Name hosted in?
Reading: location. Customer-Edited-Name gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 140.235.72.38:28015.
What Rust version is Customer-Edited-Name on?
Reading: Customer-Edited-Name, Rust network protocol 2634 and build 167398, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Customer-Edited-Name, and is it online now?
Customer-Edited-Name reports offline. The last reading came 18 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 10 October 2026.
Settings and map
How is Customer-Edited-Name configured, and what rules are in force?
Check: gather rate. The name Customer-Edited-Name does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is Customer-Edited-Name on?
Check: map. Procedural, generated by the game, on Customer-Edited-Name.
Connection
How do you connect to Customer-Edited-Name?
Press F1 in Rust and enter client.connect 140.235.72.38:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.