RUST METRICSFlight deck · live data
Data live Servers11,777 Players67,749 Populated3,536 Fresh wipes 3 h194 Scan5 min
‹ All servers140.177.102.88:28015
Offline Full Queue Fresh wipe Wipe due No query

Happy & Cole's Rust Server

Offline 140.177.102.88:28015 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,318top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Happy & Cole's Rust Server wipe?

To tell the rhythm of Happy & Cole's Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 15 hours ago the current world was made.

Tag meanings

Which tags does Happy & Cole's Rust Server carry, and what do they mean?

Tags published by Happy & Cole's Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Happy & Cole's Rust Server?

On Rust Metrics, Happy & Cole's Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Happy & Cole's Rust Server hold among Rust servers?

Player hours over seven days put Happy & Cole's Rust Server at #15,318, in the top 69% of all ranked servers.

How full does Happy & Cole's Rust Server get?

Reading for Happy & Cole's Rust Server: offline at this moment; last seen 6 days 15 hours ago. Seven-day reading: 0 players on average.

Operator and location

What location is Happy & Cole's Rust Server hosted in?

Reading: location. Happy & Cole's Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 140.177.102.88:28015.

What Rust version is Happy & Cole's Rust Server on?

Reading: Happy & Cole's Rust Server, Rust network protocol 2634 and build 167584, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Happy & Cole's Rust Server, and is it online?

Reading: offline. Happy & Cole's Rust Server last answered 6 days 15 hours ago. Uptime for the last 7 full days: 22 of 168 hours, or 13%. Reading: first seen 12 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Happy & Cole's Rust Server enforce, and what are its settings?

Check: gather rate. The name Happy & Cole's Rust Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Happy & Cole's Rust Server on?

Check: map. Procedural, generated by the game, on Happy & Cole's Rust Server.

How to join

How do you connect to Happy & Cole's Rust Server?

Press F1 in Rust and enter client.connect 140.177.102.88:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Build 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.