SuperChicken Rust
Online 14.203.94.98:28015 checked 7m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 9 · below 20 is lag, below 10 is badEntities
48 h range 141,708–144,294 · memory 4,760 MBUptime
5 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 379/500
- 223/300
- 38/250
- 31/250
- 67/100
- 85/200
Quick answers
from the figures on this pageReset cycle
When does SuperChicken Rust wipe?
To tell the rhythm of SuperChicken Rust, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 145 days 18 hours ago.
Lists and filters
How should you read the tags on SuperChicken Rust?
These are the tags SuperChicken Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2627 (Protocol): Protocol 2627: join only on the same game version; cs153611 (Build): Build 153611; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does SuperChicken Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring SuperChicken Rust: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does SuperChicken Rust sit in the rankings?
Player hours over seven days put SuperChicken Rust at #15,344, in the top 69% of all ranked servers.
What player count does SuperChicken Rust carry?
0 of 20 slots are filled on SuperChicken Rust right now. Check: player average. 0 over the last seven days.
Server
What location is SuperChicken Rust hosted in?
No region tag on SuperChicken Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 14.203.94.98:28015.
What Rust version is SuperChicken Rust on?
Version check: Rust network protocol 2627 and build 153611 on Linux, run by SuperChicken Rust. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for SuperChicken Rust?
Over the last 48 hours the average was 23 server fps; the floor was 9. Check: entities. The peak was 144,294, counting buildings, deployables and the rest of the world. Reading: 5,281 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is SuperChicken Rust, and is it online now?
SuperChicken Rust reports online. Status: normal. By its reported uptime, the last restart was roughly 5 days 14 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on SuperChicken Rust?
Reading the name gives no gather rate for SuperChicken Rust. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is SuperChicken Rust on?
Size 5,000 and seed 65133794: the game generates the procedural map on SuperChicken Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto SuperChicken Rust?
Check: join. Open Rust, press F1, then enter client.connect 14.203.94.98:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.