RUST METRICSFlight deck · live data
Data live Servers11,752 Players56,681 Populated3,410 Fresh wipes 3 h130 Scan5 min
‹ All servers14.203.94.98:28015
Online Full Queue Fresh wipe Wipe due No query

SuperChicken Rust

Online 14.203.94.98:28015 checked 7m ago

COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 22 SERVER FPS

Server fps

48 h low 9 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 143,749 ×1000

Entities

48 h range 141,708–144,294 · memory 4,760 MB
1239 ET SINCE RESTART 5D 14H

Uptime

5 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,344top 69%
Last wipe145d agono schedule published
Next wipe–no wipe seen yet
Memory4,760MBat the last reading
REC 1

Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does SuperChicken Rust wipe?

To tell the rhythm of SuperChicken Rust, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 145 days 18 hours ago.

Lists and filters

How should you read the tags on SuperChicken Rust?

These are the tags SuperChicken Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2627 (Protocol): Protocol 2627: join only on the same game version; cs153611 (Build): Build 153611; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does SuperChicken Rust appear in Rust Metrics lists and filters?

Rust Metrics lists featuring SuperChicken Rust: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does SuperChicken Rust sit in the rankings?

Player hours over seven days put SuperChicken Rust at #15,344, in the top 69% of all ranked servers.

What player count does SuperChicken Rust carry?

0 of 20 slots are filled on SuperChicken Rust right now. Check: player average. 0 over the last seven days.

Server

What location is SuperChicken Rust hosted in?

No region tag on SuperChicken Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 14.203.94.98:28015.

What Rust version is SuperChicken Rust on?

Version check: Rust network protocol 2627 and build 153611 on Linux, run by SuperChicken Rust. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for SuperChicken Rust?

Over the last 48 hours the average was 23 server fps; the floor was 9. Check: entities. The peak was 144,294, counting buildings, deployables and the rest of the world. Reading: 5,281 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is SuperChicken Rust, and is it online now?

SuperChicken Rust reports online. Status: normal. By its reported uptime, the last restart was roughly 5 days 14 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on SuperChicken Rust?

Reading the name gives no gather rate for SuperChicken Rust. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is SuperChicken Rust on?

Size 5,000 and seed 65133794: the game generates the procedural map on SuperChicken Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto SuperChicken Rust?

Check: join. Open Rust, press F1, then enter client.connect 14.203.94.98:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2627,gmrust,cs153611,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players The server holds 20 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2627
Protocol Protocol 2627: join only on the same game version.
cs153611
Build Build 153611.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.