RUST METRICSFlight deck · live data
Data live Servers11,830 Players81,821 Populated3,745 Fresh wipes 3 h270 Scan5 min
‹ All servers14.132.236.31:28015
Offline Full Queue Fresh wipe Wipe due No query

infitity connect Test

Offline 14.132.236.31:28015 checked 13d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 15 22 30 PAX 4 /30

Players now

13% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#9,909top 46%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does infitity connect Test wipe?

To tell the rhythm of infitity connect Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 5 hours ago.

Lists and filters

How should you read the tags on infitity connect Test?

These are the tags infitity connect Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show infitity connect Test?

Rust Metrics lists featuring infitity connect Test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does infitity connect Test sit in the rankings?

Player hours over seven days put infitity connect Test at #9,909, in the top 46% of all ranked servers.

What is the population on infitity connect Test?

infitity connect Test is not responding; status offline, last seen 13 days 5 hours ago.

Server details

What location is infitity connect Test hosted in?

No region comes from infitity connect Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 14.132.236.31:28015.

What Rust version is infitity connect Test on?

Rust network protocol 2634 and build 167781 on Windows is the build infitity connect Test runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is infitity connect Test, and is it online now?

Reading: offline. infitity connect Test last answered 13 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.

Map and rules

What settings and rules apply on infitity connect Test?

No gather rate appears in the name: infitity connect Test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on infitity connect Test?

Check: map. Procedural, size 4,500, seed 822836657, generated by the game on infitity connect Test. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto infitity connect Test?

To join: start Rust, press F1 and type client.connect 14.132.236.31:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.