RUST METRICSFlight deck · live data
Data live Servers11,615 Players36,329 Populated2,867 Fresh wipes 3 h56 Scan5 min
‹ All servers14.1.89.24:28125
Offline Full Queue Fresh wipe Wipe due No query

LinuxGSM rebuilt parity test

Offline 14.1.89.24:28125 checked 18d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,863top 72%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does LinuxGSM rebuilt parity test follow?

Its rhythm cannot be told from the wipes of LinuxGSM rebuilt parity test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 18 days 18 hours ago.

Tags

Which tags does LinuxGSM rebuilt parity test carry, and what do they mean?

These are the tags LinuxGSM rebuilt parity test publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does LinuxGSM rebuilt parity test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring LinuxGSM rebuilt parity test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does LinuxGSM rebuilt parity test sit in the rankings?

Ranking for LinuxGSM rebuilt parity test: #15,863 on seven-day player hours, top 72% of all ranked servers.

What player count does LinuxGSM rebuilt parity test carry?

Status for LinuxGSM rebuilt parity test: offline. Last seen 18 days 13 hours ago.

Server details

Where does LinuxGSM rebuilt parity test sit?

No region comes from LinuxGSM rebuilt parity test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 14.1.89.24:28125.

What Rust version is LinuxGSM rebuilt parity test on?

Rust network protocol 2634 and build 167231 on Linux is the build LinuxGSM rebuilt parity test runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is LinuxGSM rebuilt parity test, and is it online now?

Check: connection. LinuxGSM rebuilt parity test is offline at this moment. Last contact was 18 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.

Rules and settings

How is LinuxGSM rebuilt parity test configured, and what rules are in force?

Reading the name gives no gather rate for LinuxGSM rebuilt parity test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is LinuxGSM rebuilt parity test on?

The game generates a procedural map for LinuxGSM rebuilt parity test.

How to join

What do you do to join LinuxGSM rebuilt parity test?

Press F1 in Rust and enter client.connect 14.1.89.24:28125. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167231,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167231
Build The server runs game build 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.