RUST METRICSFlight deck · live data
Data live Servers11,617 Players33,246 Populated2,800 Fresh wipes 3 h72 Scan5 min
‹ All servers139.99.68.203:28015
Online Full Queue Fresh wipe Wipe due No query

1

Online 139.99.68.203:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 88 SERVER FPS

Server fps

48 h low 79 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 211,779 ×1000

Entities

48 h range 211,731–214,193 · memory 5,725 MB
1239 ET SINCE RESTART 10D 20H

Uptime

10 days 20 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe70d agono schedule published
Next wipe–no wipe seen yet
Memory5,725MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does 1 wipe?

To tell the rhythm of 1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 70 days 11 hours ago.

Tag meanings

How should you read the tags on 1?

These are the tags 1 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): Game build reading: 161125; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show 1?

These Rust Metrics lists carry 1: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does 1 hold among Rust servers?

Ranking for 1: #15,341 on seven-day player hours, top 69% of all ranked servers.

What is the population on 1?

Current headcount on 1: 0 players, 5 slots available. Check: player average. 0 over the last seven days.

Server details

What location is 1 hosted in?

No region comes from 1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 139.99.68.203:28015.

What Rust version is 1 on?

Rust network protocol 2632 and build 161125 on Linux is the build 1 runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on 1 within range?

Reading: 99 server fps on average across the last 48 hours. It never dropped below 79. Peak entity count: 214,193. Buildings, deployables and all else included. Reading: 6,254 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is 1, and is it online now?

1 reports online. Status: normal. By its reported uptime, the last restart was roughly 10 days 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is 1 configured, and what rules are in force?

No gather rate appears in the name: 1. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is 1 on?

From seed 6543523, the game generates the procedural map on 1. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto 1?

Press F1 in Rust and enter client.connect 139.99.68.203:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2632,gmvanilla,cs161125,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2632
Protocol Your game must run protocol 2632 to get in.
cs161125
Build Game build reading: 161125.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.