A Shockbyte Rust Server
Offline 139.99.142.174:29377 checked 1d ago
Server instruments
last reading Tue 13:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 240 · below 20 is lag, below 10 is badEntities
48 h range 7,984–7,984 · memory 2,766 MBUptime
5 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 13:00 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 513/525
- 409/450
- 52/250
- 55/250
- 57/100
- 153/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on A Shockbyte Rust Server?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does A Shockbyte Rust Server wipe, and when?
The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 23 hours ago the current world was made.
Lists and filters
How should you read the tags on A Shockbyte Rust Server?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does A Shockbyte Rust Server hold among Rust servers?
Ranking for A Shockbyte Rust Server: #15,318 on seven-day player hours, top 69% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
A Shockbyte Rust Server is not responding; status offline, last seen 47 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does A Shockbyte Rust Server run from?
Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 139.99.142.174:29377.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by A Shockbyte Rust Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for A Shockbyte Rust Server?
Over the last 48 hours the average was 240 server fps; the floor was 240. Reading: 7,984 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,766 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Shockbyte Rust Server, and is it online now?
A Shockbyte Rust Server reports offline. The last reading came 47 hours ago. Reading: uptime. About 5 days 23 hours ago it restarted, on its own count. Reading: 80% uptime over the last 7 full days. It was up 134 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
What settings and rules apply on A Shockbyte Rust Server?
Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte Rust Server?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 139.99.142.174:29377. Or press Launch Rust here and Steam opens the game and connects you.