Test server
Offline 138.64.100.50:28015 checked 5h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 12:51 UTC16h ago | – | – | running | 1 |
| Sun 18 Oct, 06:16 UTC10d ago | 1 | – | 10.3 days | 1 |
| Sun 11 Oct, 14:02 UTC17d ago | 1 | – | 6.7 days | 0 |
| Sat 10 Oct, 12:37 UTC18d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 05:58 UTC26d ago | 1 | halved by day 2 | 8.3 days | 0 |
| Sat 26 Sep, 11:25 UTC32d ago | 3 | halved by day 1 | 5.8 days | 2 |
| Fri 25 Sep, 12:57 UTC33d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/250
- 131/200
- 15/250
- 19/250
- 16/100
- 46/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Test server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1.5 it fell below half when it didn't.
How often does Test server wipe, and when?
No next wipe can be predicted for Test server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 23 hours ago the current world was made.
Tag meanings
Which tags does Test server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Test server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Test server?
These Rust Metrics lists carry Test server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Test server sit in the rankings?
Ranking for Test server: #10,752 on seven-day player hours, top 48% of all ranked servers.
How full does Test server get?
Test server is not responding; status offline, last seen 5 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.
Operator and location
Which location does Test server run from?
No region tag on Test server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 138.64.100.50:28015.
What Rust version is Test server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Test server. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Test server, and is it online now?
Test server reports offline. The last reading came 5 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. The first sighting on Rust Metrics was 25 September 2026.
Rules and settings
What rules does Test server enforce, and what are its settings?
Reading the name gives no gather rate for Test server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on Test server?
The game generates a procedural map for Test server.
How to join
How can you get onto Test server?
To join: start Rust, press F1 and type client.connect 138.64.100.50:28015. Or press Launch Rust here and Steam opens the game and connects you.