RUST METRICSFlight deck · live data
Data live Servers11,895 Players92,684 Populated4,089 Fresh wipes 3 h166 Scan5 min
‹ All servers138.59.131.84:28015
Offline Full Queue Fresh wipe Wipe due No query

WindowsGSM - Server #2

Offline 138.59.131.84:28015 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,408top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does WindowsGSM - Server #2 follow?

To tell the rhythm of WindowsGSM - Server #2, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 5 hours ago the current world was made.

Lists and filters

How should you read the tags on WindowsGSM - Server #2?

These are the tags WindowsGSM - Server #2 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show WindowsGSM - Server #2?

These Rust Metrics lists carry WindowsGSM - Server #2: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does WindowsGSM - Server #2 sit in the rankings?

Ranking for WindowsGSM - Server #2: #16,408 on seven-day player hours, top 69% of all ranked servers.

How full does WindowsGSM - Server #2 get?

WindowsGSM - Server #2 is not responding; status offline, last seen 26 days 5 hours ago.

Server details

Where does WindowsGSM - Server #2 sit?

Reading: location. WindowsGSM - Server #2 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 138.59.131.84:28015.

What Rust version is WindowsGSM - Server #2 on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by WindowsGSM - Server #2. Matching protocol is required to join. Let Steam update your game.

How reliable is WindowsGSM - Server #2, and is it online now?

Check: connection. WindowsGSM - Server #2 is offline at this moment. Last contact was 26 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.

Map and rules

How is WindowsGSM - Server #2 configured, and what rules are in force?

Check: gather rate. The name WindowsGSM - Server #2 does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on WindowsGSM - Server #2?

Check: map. Procedural, generated by the game, on WindowsGSM - Server #2.

Join

How do you connect to WindowsGSM - Server #2?

To join: start Rust, press F1 and type client.connect 138.59.131.84:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Game build reading: 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.